QUANTUM LEAP
Immersive Settings: From the “Dream House” to the MSG Sphere
by Rebecca Pedrazzi
Quantum Leap è una nuova rubrica dove passato e futuro si incontrano in un viaggio tra arte, tecnologia e innovazione. Da ELIZA a ChatGPT, da Duchamp a Klingemann, da Klee a Nake; esploreremo insieme come le innovazioni di ieri stanno plasmando il domani. Un dialogo tra creatività umana e strumenti digitali, dalla realtà virtuale ai paesaggi sintetici, che ridefinisce i confini del possibile. Un appuntamento per chi vuole comprendere il futuro attraverso i processi che lo costruiscono.
From trompe-l’œil to architectural perspectives, from Wunderkammer to Yayoi Kusama’s Infinity Rooms, the quest for immersive experiences in art has deep roots. The Dream House (1969) by La Monte Young and Marian Zazeela is a pioneering example of how immersive spaces can meet modernity. Here, the environment transforms into a multisensory experience: persistent sound frequencies and colored lights are designed to create a unique psychophysical experience that deeply engages the audience. This work transcends the idea of a finished art object, making the audience an integral part of the experience itself. It aligns with the concept of “borderline art,” as Zazeela herself liked to define it.
MSG Sphere in Las Vegas
Today, thanks to new technologies, immersive art reaches unprecedented heights with the MSG Sphere in Las Vegas. This technological structure, boasting 54,000 square meters of LED displays and an advanced audio system (Sphere Immersive Sound based on Holoplot’s X1 Matrix), redefines the concept of a performance space. It is not just a venue for events or concerts but an environment that dissolves the boundaries between real and virtual. In 2025, the MSG Sphere will host Afterlife Presents Anyma: The End of Genesys, an electronic show promising total immersion through groundbreaking visuals and sound
Beyond Visual Consumption
The connection between the Dream House and the MSG Sphere is evident in their shared ambition to push the limits of perception. While Young and Zazeela aimed for meditative immersion through sound and light, the MSG Sphere uses digital technology to envelop audiences in an amplified reality. Both share a fundamental principle: transforming the observer into an active participant.
These experiences echo the “consummatory experience” described by John Dewey in Art as Experience (1934): art is not just something to “look at” but something to be lived. This journey spans from the intimate spaces of the Dream House to the technological grandeur of the MSG Sphere, marking an evolution that redefines the relationship between art, space, and audience. The next step? The DATALAND museum by Refik Anadol.
Rebecca Pedrazzi
Rebecca Pedrazzi is an art historian and critic specializing in AI Art, as well as a curator and journalist. Born in Milan, she graduated in Art History and Criticism from the University of Milan with a thesis on “The Contemporary Art Market.” She began her career as an Art Advisor at an art management company, also developing in-depth expertise in Old Masters. In 2017, she founded the online art and culture magazine NotiziArte.com, and in 2018, she became a registered journalist. Since then, she has written over 3,500 articles on national and international art and culture events, currently focusing on the latest technologies applied to the art world. In 2021, she published the book “Possible Futures. Scenarios in Art and Artificial Intelligence” (Jaca Book). She now teaches courses and masterclasses on AI and the art world and is actively engaged in educational initiatives, including publications, conferences, and webinars. She has collaborated with several organizations, including VAR Digital Art for the VDA Award and CINECA for the GRIN S+T+ARTS Residencies project. She is a member of the Gallery Climate Coalition (GCC) and works with the Neuromarketing and Metaverse Department of AINEM as well as the European project PERCEIVE. Rebecca co-curated the exhibition “The Artwork in the Age of Artificial Intelligence” at Palazzo Pigorini in Parma, the first collective dedicated to Italian AI Art. In 2024, she joined the team of the Artificial Intelligence Observatory at the European Institute of Design (IED), where she currently teaches “Phenomenology of Contemporary Arts.”