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Editions for art and architecture

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LGBTQIA+ communities have historically been underrepresented in the video game industry, which still bears the legacy of that decade—from the late 1980s to the late 1990s—when the medium and the very identity of the gamer were marketed by the mainstream industry as exclusive to young, cisgender, heterosexual men (and in the West, white men). Yet LGBTQIA+ individuals have always played video games. And ever since they’ve had the opportunity, they’ve also modified, created, and reimagined them—giving rise to a vibrant scene of queer video game détournements that reinterpret commercial works or unveil their inherent queerness.

by Matteo Lupetti

In Ghost in the Shell, the 1995 animated film directed by Mamoru Oshii and based on the manga of the same name by Masamune Shirow, Major Kusanagi often finds herself confronting her Ghost — a term which, in the film’s universe, represents that part of her being which cannot be reduced to the mere function of the body or the calculation of cognitive abilities. The Major, in fact, is a cyborg: a human whose brain has been implanted into an artificial body. Although it’s clear that she possesses all the capacities to act intentionally, to make decisions, to choose, to modify her reality, the question remains: is it truly her will, or is she merely executing predetermined programmes — albeit extraordinarily sophisticated ones?

by Martina Maccianti
Digital Art Gallery